Date of Award

Spring 5-7-2026

Document Type

Project (696 or 796 registration)

Degree Name

Master of Science in School Psychology

Department

Graduate Studies

Committee Chair

Prof. Joshua Johnson

Keywords

Zoo U, Centervention, social-emotional learning, game-based learning, computer interventions

Abstract

The purpose of this project was to evaluate the effects of Zoo U, a digital game-based social-emotional learning (SEL) intervention, on a third-grade student's self-control and peer relationship skills. Zoo U focuses on teaching social skills by providing practice opportunities through a virtual simulation that mimics realistic school scenarios, targeting 6 core skill areas: communication, cooperation, emotion regulation, empathy, impulse control, and social initiation. The student participant received the intervention service once each week for nine sessions. Progress monitoring measures included student self-report direct behavior ratings (DBR), observational DBR reporting from the student’s classroom teacher, and Zoo U activity reports. Results indicated minimal change according to the students’ self-reports, whereas teacher ratings showed slight positive changes. The outcomes of this case study note that multiple data-collection sources are ideal for drawing conclusions, suggesting that Zoo U may work to improve student engagement and SEL skill development, along with proper dosage implementation consistent with program recommendations, to increase the likelihood of positive student outcomes.

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