RED: a Repository of Digital Collections - Student Academic Conference: Integrating the Bullet Physics engine into Minecraft
 

Location

Comstock Memorial Union, MSUM

Document Type

Presentation

Event Website

https://www.mnstate.edu/sac/

Start Date

2021 12:00 AM

Publication Date

1-1-2021

Description

During the past fall semester, I started a programming project called Rayon which is designed to be a realistic physics engine implementation that runs alongside the videogame Minecraft. It is a library which Minecraft mod developers can use to implement realistic entity movement into their own mods. Rayon, being entirely written in the Java programming language, currently uses a port of the Bullet physics engine called JBullet which is very outdated and no longer being maintained. To find a more performant solution, I have set out to replace JBullet with an alternative library called LibBulletJME which is designed to interface with the original Bullet library written in C++ (generally a faster programming language).

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Jan 1st, 12:00 AM

Integrating the Bullet Physics engine into Minecraft

Comstock Memorial Union, MSUM

During the past fall semester, I started a programming project called Rayon which is designed to be a realistic physics engine implementation that runs alongside the videogame Minecraft. It is a library which Minecraft mod developers can use to implement realistic entity movement into their own mods. Rayon, being entirely written in the Java programming language, currently uses a port of the Bullet physics engine called JBullet which is very outdated and no longer being maintained. To find a more performant solution, I have set out to replace JBullet with an alternative library called LibBulletJME which is designed to interface with the original Bullet library written in C++ (generally a faster programming language).

https://red.mnstate.edu/sac/2021/cbac/4

 

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